vovat: (Bowser)

Since we were married on Leap Day, Beth and I celebrated our anniversary on the first of this month, and went to the orchid show at the New York Botanical Garden in the Bronx.

The orchid part was all indoors, much of it in a simulated tropical environment. I can say I didn't know that much about orchids, but there are a lot of different kinds, in many different colors.

Also in the conservatory was a cactus that looked like a bunch of snakes, although snakes usually aren't that scary.

The rest of the garden was, not surprisingly, pretty chilly, and not a lot was blooming. We did, however, take a tram ride around the place. I also thought that this rock looked like it would have an item inside or under it.

Maybe if Link were there. The NYBG is bigger than the one in Brooklyn, but not as big as Longwood Gardens in Pennsylvania. It contains the last vestige of the forest that once covered much of the area. Afterwards, we went to eat at the Olive Garden. The last few times I've been there, I've gotten rigatoni with five-cheese marinara sauce and sausage.

This past weekend was the Monster-Mania Convention in Cherry Hill, and while we were on the way there, we stopped at a kitschy candy store called Rocket Fizz.

Maybe this woman made her family disappear.
Tavie had taken some pictures there, and Beth found out that there was one in Marlton.

There's a lot of interesting stuff, including the kind of potato chips my teacher gave out in elementary school and a bunch of socks with brand logos, including Diet Coke, Bubble Yum, Swedish Fish, and Froot Loops.

None of those were anything I felt strongly enough about to want to wear on my feet, although I do drink a fair amount of Diet Coke, and I used to eat Swedish Fish in high school and college. They also had a lot of weird themed sodas, including a Monkees banana nut flavor that we bought, as well as tributes to Ritchie Valens, Rowdy Roddy Piper, and...Fidel Castro?

Beth also picked up a Zagnut bar, Jimmie Stix, and some Dutch licorice cats for her mom. I ended up getting a blueberry muffin Kit Kat, a little Pac-Man machine with some kind of candy that I haven't checked out yet, and a deck of Wizard of Oz playing cards with no candy involved at all. I had a pack of cards like those before, except with those it was just one picture on the backs, and here it looks like there are other images from the movies on the card faces.

I did notice a few items that appeared to be pro-Trump, although they had stuff that made fun of him as well. I remember, a few years ago, passing a souvenir shop in Manhattan that had both MAGA and Black Lives Matter hats. I guess that's what you could call mercenary merchandising.

As for the convention itself, I've noticed a gradual decline in the number and length of events that are free with admission, like question-and-answer panels and film introductions by people involved with them. There are still a few, though. The first one on Saturday was with Amie Donald, who played the titular robot girl in M3GAN, but didn't do the voice.

She has a New Zealand accent, and I'm not sure how well that would have worked for the character. Then came Adrienne Barbeau, followed by Brooke Smith, the woman who rubbed the lotion on her skin in Silence of the Lambs.
There were two bigger panels in the evening, the first featuring final girls from the Friday the 13th series, with Adrienne King, Amy Steel, Kimberly Beck, and Melanie Kinnaman.

And the one for the Terrifier films had several people on the production side as well as the actors.

Before it started, Leah Voysey sang the relentlessly catchy Clown Cafe song, with Elliott Fullam accompanying her on guitar.

David Howard Thornton, who played Art the Clown, did a pantomime of killing someone.

I also bought some Mario-related pictures from Dallas Pritchard of Studio 327.


On Sunday night, we got home in time for Beth to watch the Oscars, while I sort of half-watched them. As usual, I hadn't seen most of the movies that had been nominated for anything. We did see Elvis and Tar, and Turning Red was in the animated category. I do think I should probably see Everything Everywhere All at Once, and I'm sure I'll see Black Panther: Wakanda Forever at some point, although I'm behind on the Marvel movies. From the online comments I've seen about the ceremony, yeah, a fat suit probably shouldn't be winning any makeup awards; a commercial for The Little Mermaid during the broadcast is weird, but the whole thing is kind of a commercial anyway, so whatever; and Warner Bros. taking credit for movies they bought the rights to but didn't make seems rather similar to Elon Musk paying to call himself the founder of Tesla. I have no issue with Florence Pugh's outfit, though.

I guess I think she's just generally cute, though. It's weird how Janelle Monae's dress looked red on stage, but pretty bright orange elsewhere.

It stands out a lot more when the orangeness is obvious. And speaking of unusual colors, I have to give props to The Rock.


I haven't gone to the movies that much recently, but Beth was talking about wanting to see Scream 6, and there's the Mario movie coming up. From what I've seen in the trailers, it almost looks like they're throwing in too many references, although we don't know that everything there will be included, or will be particularly important even if it is. I guess it's just kind of weird to me because, from what I understand, it's loosely an adaptation of the original Super Mario Bros., yet they're including stuff that wasn't introduced into the series until decades after that. Then again, I'm pretty sure that, even if the movie is really successful, they're not going to make one based on each and every Mario game. I mostly like the designs, although Peach's head and eyes look kind of disproportionate to the rest of her.

I guess it's not the first time she's been depicted with a strangely large head for her body, though.

I have an ultrasound coming up on Thursday, and the cats have to go to the vet on Friday. And I'm not entirely sure how we're going to work out our summer plans, since Beth and I both have things we want to do in California in July, but in different parts of the month. For now, here's a picture of Reagan as a bat.
vovat: (Default)
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I guess I'd have to say Pac-Man. Not that I can remember actually PLAYING it that much, but having a Pac-Man pillow and eating Pac-Man popsicles has to count for something. I'm now the same way with stuff related to Mario.

Trying to figure out my way around Secaucus is still a bit difficult. I made a brief run to Walmart last night to pick up McDonald's food for [livejournal.com profile] bethje (the closest McDonald's is in the Walmart), and it took me hardly any time to get there. Getting back, on the other hand, was a challenge. The road I took to get into the shopping center is one-way, and I ended up getting pretty far off track, and taking about twice as long to get back. That kind of thing is why I never trusted advice to just retrace my steps to return from somewhere. Sure, that usually works just fine with you're walking, but driving can be a different matter entirely.
vovat: (Default)
One power that appears in a good many video games is temporary invulnerability. I don't know how this idea started, but it's been around since the early days of video games. Pac-Man has the pills that will allow him to devour the ghosts, although they do come back. It's typical in early video games for there to be no defined end point, but the fact that Pac-Man can only defeat his enemies for very brief periods of time could be seen as rather depressing. When you play Pac-Man, you KNOW you're going to die sooner or later. Anyway, Donkey Kong gives Mario a hammer that he can use to smash barrels automatically, but it's the Starman that became the typical invincibility-granting item in most Mario games. Not only can Mario's enemies not harm him when under the effects of a Starman, but his mere touch will kill them. Other games use that same basic idea, with a certain item temporarily transforming the hero into an unstoppable killing machine.



There are other variations on the invulnerability idea, however. I believe both Wizards & Warriors and A Link to the Past have items that make the bearer invisible, which makes the enemies unable to harm you because they can't see you. I'm not really sure why that would matter if you're running right into them, but I'm also not sure how to better represent invisibility in a video game. The Dragon Quest series has invisibility herbs that let you sneak into some place, but RPGs are a different story.

By the way, happy birthday to [livejournal.com profile] 3x1minus1!

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