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  • 12:11 Got a free sample of Chick-n-Minis at Chick-fil-A today. They were pretty good. #
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  • 15:50 The cave with the moving floors is so annoying. #
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Date: 2009-02-24 09:07 pm (UTC)
From: [identity profile] vilajunkie.livejournal.com
"The cave with the moving floors..."

It can't be as bad as the invisible floor in the optional Wind dungeon in the remake of Final Fantasy I, where you fall off and have to start the dungeon over again. Or the hovering floor in Golden Sun: The Lost Age, where whirlwinds push you onto a bed of spikes, guaranteeing that you lose your hover ability and drop on the spikes.

Date: 2009-02-24 09:11 pm (UTC)
From: [identity profile] vovat.livejournal.com
I haven't played either of those (well, I've played FF1, but not the GBA version, although I do have it), but I'm inclined to think they're worse. So is the 3-D maze in Dragon Quest VII, which is the last place I managed to reach in that game. The cave isn't really that difficult, just a little annoying.

Date: 2009-02-24 09:23 pm (UTC)
From: [identity profile] vilajunkie.livejournal.com
Well, at least in GS, falling on the spikes brings you back to the beginning of the hover floor, not the beginning of the dungeon. Moving floors, I've come to find out, is fairly common in RPGs. In the Fire Emblem series, there are even floors floating on water, so that when tiles sink, your non-swimming characters are stuck in place until the tiles float again.

Date: 2009-02-24 11:09 pm (UTC)
From: [identity profile] vovat.livejournal.com
The floors in this cave (and some others in the DQ series) carry you in the direction of the arrow on each tile. Sort of like a moving sidewalk at an airport, except I don't think those ever end in pits.

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