Trials and Simulations
Jan. 14th, 2004 02:14 pmI ended up oversleeping a bit this morning, and ended up signing on to Q&A NJ about ten minutes late. I stayed on for an extra ten minutes at the end, though, so I guess it balances out.
I've been playing The Sims again as of late. I'm trying to get one of my characters to climb the fame ladder, but in order to get any farther, she has to make two famous friends. You can invite celebrities over to your house, but the interactions with them are different (no tickling or backrubs, apparently), and, based one the one example I've seen, they seem to dislike the vast majority of them. The Superstar expansion pack apparently also makes people get out of the hot tub for no apparent reason, which is annoying, since that's the main way I've had my Sims make friends in the past. I actually think the newest expansion pack, Makin' Magic, might be more fun. I guess magic items in a game that was originally supposed to simulate ordinary life is kind of a weird concept, but I'm a nerd who pretends that some of my characters are wizards anyway, so this would be a way to make that more convincing. I glanced at a strategy guide in EB Games, and apparently you have to mix various spell components together to do magic, like it's The Secret of Evermore or something. (Does anyone else remember that game?)
I've been playing The Sims again as of late. I'm trying to get one of my characters to climb the fame ladder, but in order to get any farther, she has to make two famous friends. You can invite celebrities over to your house, but the interactions with them are different (no tickling or backrubs, apparently), and, based one the one example I've seen, they seem to dislike the vast majority of them. The Superstar expansion pack apparently also makes people get out of the hot tub for no apparent reason, which is annoying, since that's the main way I've had my Sims make friends in the past. I actually think the newest expansion pack, Makin' Magic, might be more fun. I guess magic items in a game that was originally supposed to simulate ordinary life is kind of a weird concept, but I'm a nerd who pretends that some of my characters are wizards anyway, so this would be a way to make that more convincing. I glanced at a strategy guide in EB Games, and apparently you have to mix various spell components together to do magic, like it's The Secret of Evermore or something. (Does anyone else remember that game?)