Moving Violations
Mar. 24th, 2012 11:38 pm![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Speaking of Sims 3, there are some weird options in there. I had a family with three kids, and one of the teenage children had the option to tell her mom to break up with her dad. I tried it out to see what would happen, and she actually broke up with him. THAT came out of nowhere! I guess I could have gone back to my last save, but I ended up keeping them apart. Oh, and I also figured out how to access the epic lifespan. Too bad so many Sims died before that, but most of them were ready-made, and game-made Sims are a simoleon a dozen. One thing I can't figure out is why one household that I merged with an already existing one is now apparently unplayable. Is it a bug, or did I do something wrong? My original plan was to move a Sim I had just created into a household that had money, move them into the house I wanted her to live in, then move out the rest of the household. Not sure if I can't do that or what. It does kind of seem like cheating, but if ready-made Sims can move into houses that cost more than the pitiful amount they give you to start out with, why shouldn't my created Sims be able to do the same? The ability to split up and merge households (which also existed in Sims 2, by the way) is certainly a huge improvement over the original Sims, in which you pretty much had to play a family for a long time before being able to even access the more expensive properties. And really, most Sim-made households, even the pricier ones, are very cramped. I haven't yet built a house from the ground up in Sims 3, although I've expanded some of the premade ones.
Finally, I have to ask whether anyone reading this thinks I was crossing a line with this Tumblr post. (Don't worry, there's no nudity.) I figured my sarcasm would be pretty obvious, but I guess not.